BAI should form better musket lines and be much less hesitant.A small fatigue error penalty in naval battles is fixed.Tweaked firing range for straighter AI musket lines and better Cavalry attacks.Some repairs in the formations in the off sets to achieve even better BAI.Native American morale increased for balance. Morale more dynamic (Units are affected more from musketing and cannon fire but do not shutter and can regroup).Several improvements to projectile physics and trajectories.Unit Vertical rank space increased to proper levels (Maybe it contributed to the Fort Lag). ![]() ![]() Melee penetration increased to the extreme cinematic effect.Unit speeds and responses superbly balanced not only for more violent melees and better timed volleys but also for much less Siege Lag. By improving a lot the melee and animation mechanics units become much more agile when fighting and also the BAI is benefited by being more responsive. Changes in unit movement and physics mechanics together with other settings provide much more dynamic melee, ferocious and violent, as realism requests. Much better melee mechanics resulting to more violent hand to hand battles and animations.the new feature of DarthMod Empire (read below). The New formations make the BAI to form also double or triple lines when needed, which is necessary when it commands a. You should now notice increased difficulty even in custom battles. Several adjustments to formations and other settings make the BAI to line up better, generally to behave much more efficiently and be more challenging. New formations make the BAI far more effective, especially in defense.AI will play along the lines of vanilla, but they also have more embedded options to make them reach farther.Finally the BAI has become better than the average human player. There is also the Vae Victus mod under more options which is a rebalance. It is pretty obvious in the launcher what is what. There are a few liberties taken to make them into groups so the year may be off by one or two for when they should emerge. Picking a group of emergent factions to play begins the game at the year they emerge in history. ![]() It is a bit more complicated but a much more full experience playing. Installation instructions for AUM-EMP are on the additional units page including the reference to install the UPC-EMP which only needs to be put in your Empire folder. (UPC-EMP)-English-German-French-Spanish-Italian-updated-3-12-16 This is made generic so it can be used with many different mods. ![]() In order to use the additional units you need a names list for the units and extra generals. It uses an installer, but run the installer as administrator to install.Īdditional Units mod gives you all the units of Darthmod (because some of the units are used in Darthmod) plus more units. The same game you are playing now using Darthmod is a combination of two mods and a support mod.Įmpire Total Factions gives you more play options along with the same basic options of Darthmod. Put Darthmod on and he was instantly winning all battles. The moment you make a decision, accuracy is over.Īs for difficulty levels, I gave my grandson a copy of Empire and he was losing every battle. Historical Accuracy can only be the very first start position.
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